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Export & Basic Pipeline (Phase 3)
A successful solve is only useful once it can be successfully exported and integrated into a production pipeline. In Phase 03, I cover the funcamentals of exporting matchmoving data and focus on introducing the data into a production pipeline that allow tracked cameras and scene data to move between softwares used in VFX workflows. 26/02/26 EXPORT TO MAYA Since last working with 3DEqualizer, many things have been updated and moved around. Exporting is mostly the same with add

Ethen Dent
Feb 272 min read


Solving, Lenses & Lineups (Phase 2)
Thumbnail Photo After the fundamentals of tracking, our focus shifts towards the necessary skills to improve our solve accuracy: lens parameters, solving and lineups. Before camera solves can match up with the plate, the parameters of the lens need to be calculated. From there, lineups ensure that the reconstructed scene aligns with the original plate. This phase covers technical accuracy and parameters for improved integration. 23/02/26 LENS DISTORTION GRIDS In this tutorial

Ethen Dent
Feb 252 min read


Core Fundamentals (Phase 1)
As someone who specialised in Matchmove and Layout, I ought to brush up on my 3DE knowledge as well as fill in any gaps I may have had. The plan is to go through all of Science D-Visions tutorial content to ensure I (re)cover anything I need to know in 3DE. This post consists of PHASE 01 - CORE FUNDAMENTALS. 05/02/26 INSTALLATION GUIDE 3DEQUALIZER4 So we’re not practicing any skills yet. Just going through the installation guide and I’ve prepped a rough order to the tutorial

Ethen Dent
Feb 224 min read


Manhattan Jukebox
Role: Generalist Produced: FEB 2018 / JUL 2021 Project Type: Individual Project Location: Escape Studios at Pearson College of London Description: 3DEqualizer, Maya, Substance Painter. Matchmove and Layout. Modelling and texturing of asset. OBJECTIVE Similar to that of Spirit Train, the intention of this project was to experience every step in the pipeline. Also similar to Spirit Train, this project would involve returning to one of my previous assets to save time modelling

Ethen Dent
Jul 13, 20211 min read


The Ring
Role: Matchmove Artist Produced: JUN 2021 Project Type: Individual Project Location: Escape Studios at Pearson College of London Description: 3DEqualizer, Maya. Matchmove and Layout. OBJECTIVE The intention of this project was to take one of the shots that was filmed for our Box Bots short film and create a reconstruction for one of the shots. I chose SH010 to create a reconstruction for as it was the longest shot of the film and, being the establishment shot, showed the mos

Ethen Dent
Jun 27, 20211 min read


Spirit Train
Role: Generalist Produced: JUN 2021 Project Type: Individual Project Location: Escape Studios at Pearson College of London Description: 3DEqualizer, Maya, Substance Painter. Matchmove and Layout. Modelling and texturing of asset. OBJECTIVE The intention for this project was to go back to the first assignment that was given during the first week at Escape; 'The introduction to Maya'. This assignment simply tasked us with creating a toy train using Maya. The individual projec

Ethen Dent
Jun 14, 20213 min read
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