top of page

Search


Website Improvement Plan
As I hope to return to the VFX/FILM industry, I want to start a feedback loop with my portfolio and website. This however will probably bring up some glaring issues that the website has. Before I get feedback for my work, we need to address the main issues that my work has. 10/04/26 TAROT CARD UPDATE [Tarot Cards, old design] [Tarot Cards, new design] 17/03/26 ABOUT PAGE Redesign the about page to be uniform with the remainder of the website. [Right: Old About Section] / [Lef

Ethen Dent
Mar 253 min read


Escapeverse: The Journey of a Character through a Total War Game, from Concept to Release
This talk by Creative Assembly follows one game character from initial idea to final playable asset. Using their game engine as a case study, we'll see how designers, artists, animators and programmers all contribute at different stages. Tune in for a behind-the-scenes look at what it's like to work in a game studio. “We are Creative Assembly. It's a studio that's been around for quite a long time. Total War, the game itself, it's a strategy game that celebrated its 25th anni

Ethen Dent
Mar 169 min read


Escapeverse: A Journey into a Career in Animation
“Rebecca will be talking about her journey into and through the animation industry starting off in GCSE Art and Media studies and ending up at DNEG Animation department working on her 6th feature project. This presentation will track how her journey into this industry started, before even deciding to go into film - the strategic steps taken at University to land her first job one month after graduating, and navigating the industry after that first project.” 24/02/26 10:30 - 1

Ethen Dent
Mar 25 min read


Export & Basic Pipeline (Phase 3)
A successful solve is only useful once it can be successfully exported and integrated into a production pipeline. In Phase 03, I cover the funcamentals of exporting matchmoving data and focus on introducing the data into a production pipeline that allow tracked cameras and scene data to move between softwares used in VFX workflows. 26/02/26 EXPORT TO MAYA Since last working with 3DEqualizer, many things have been updated and moved around. Exporting is mostly the same with add

Ethen Dent
Feb 272 min read


Solving, Lenses & Lineups (Phase 2)
Thumbnail Photo After the fundamentals of tracking, our focus shifts towards the necessary skills to improve our solve accuracy: lens parameters, solving and lineups. Before camera solves can match up with the plate, the parameters of the lens need to be calculated. From there, lineups ensure that the reconstructed scene aligns with the original plate. This phase covers technical accuracy and parameters for improved integration. 23/02/26 LENS DISTORTION GRIDS In this tutorial

Ethen Dent
Feb 252 min read
bottom of page