(in progress) My Path to Learning Blender Pt. 2


From the previous tutorials, I'm beginning to get acustomed to navigating Blender. I've brainstormed ways that can help accelerate my learning and something has come to mind. I feel proficient at Maya. And it makes sense, to me, to follow a similar path in Blender. So the following projects will consist of similar briefs during my Maya journey.
LINEBECK'S BOAT
Task Description - One of my first assignments consisted of making a toy train. This project will do the same but change it slightly to a toy boat. To keep with the same theme of 'The Legend of Zelda', Linebeck's boat is the perfect choice. A quick search indicates to me that there aren't any high quality versions of this model. A perfect opportunity to present a high quality Linebeck's ship model.
3D HEALTH ASSET
Task Description - An assignment originating from a game asset foundation course, create a video game asset of a health pickup less than 1,500 polys.
JUKEBOX
Task Description - Model a high detailed asset and integrate it onto a single frame plate. For this, I will follow the same theme and model a jukebox. This time, it will be a different model and year.
SLEUTH ANIMATION
Task Description - An assignment coming from the animation foundation segment of the course. We will make a short animation focusing on a character. This time, we will delve further by realising, rigging and animating a character of our own.
ARCHITECTURE INTEGRATION
Task Description - This assignment consists of a very simple task. Integrate CG onto a plate. In Maya, I modeled a small retro shop and integrated it into a plate of an underpass.
COMPLEX ORGANIC CHARACTER
Task Description - This assignment was meant to utilise ZBrush, but I felt it appropraite to extend this in my path to leanring Blender. The assignment was to model an organic character of choice. Originally, I modeled a Mudokon from Abe's Odysee as my interest in the upcoming remakes was high.
ENVIRONMENT INTEGRATION
Task Description - And finally, this task consists of a CG environment integrated onto a plate of choice.
What I’ve been listening to:



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