My Path to Learning Blender
- Ethen Dent

- Feb 12
- 1 min read

ETHEN DENT
Throughout univeristy I've been using Autodesk: Maya to model, texture, render, etc. And to make Oddwatch more financially viable for Project: Horizon, I've started to learn Blender to do the bulk of the assets there. This blog post will go over my journey learning the software package and I'll update and date projects as I go.
02/02/26
THE DONUT
Over the course of this month, alongside work and Project Horizon, I have been learning how to use Blender as an alternative to Maya. The place to start... Blender Guru's Donut Tutorial. The starting place for a lot of people who start with this software package. I have a little more work to do in regards to lighting and rendering. Perhaps some rework for what material the table is but for now, it is fine.
[IN PROGRESS RENDERS]

[FINAL RENDER]
12/02/26
BLENDER FOR BEGINNERS: ANIMAL CROSSING CHARACTER

After the donut tutorial, I'm keeping naviagtion and environment knowledge fresh by doind a simple tutorial that practices skills learnt previously as well as additional navigation skills on top of that. Back when I was a kid, Animal Crossing Wild World was a game I played and Aurora was my favourite character as she was a penguin. The only part that I would do differently is texturing. I'd probably utilise Substance: Painter to texture Aurora in the future.
What I’ve been listening to:



























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