3DEqualizer Phase 03 - Export & Basic Pipeline
- Ethen Dent

- 23 hours ago
- 1 min read

ETHEN DENT
As someone who specialised in Matchmove and Layout, I ought to brush up on my 3DE knowledge as well as fill in any gaps I may have had. The plan is to go through all of Science D-Visions tutorial content to ensure I (re)cover anything I need to know in 3DE. This post consists of PHASE 03 - EXPORT & BASIC PIPELINE.
26/02/26
EXPORT TO MAYA
[FIRST - REMOVED DISTORTION / SECOND - ORIGINAL PLATE]
Since last working with 3DEqualizer, many things have been updated and moved around. Exporting is mostly the same with additional features such as distortion meta data being included with the export and keyframed within Maya. What was interesting was importing undistorted plates. I discovered that Warp4 has been discontinued in 3DE4 v7.0 and now the undistorted plates can now be done through ‘Save out Rendered Frames… v2.8’ in the Overview Controls. The next step is to test this and get the track into Maya when I have access to the software again.
??/02/26
LENS DISTORTION PIPELINE - EXPORT DISTORTION DATA TO NUKE
THIS TUTORIAL TAKES PLACE IN NUKE. I WILL EXPORT FOR NOW AND FINISH TUTORIAL AT A LATER DATE.
What I’ve been listening to:








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